The Student News Site of Chandler High School

The Wolf Howl

The Student News Site of Chandler High School

The Wolf Howl

The Student News Site of Chandler High School

The Wolf Howl

New Mario game is fun for everyone

Mario Wonder, from the moment it was announced, everyone who loves Mario rejoiced at the thought of a new 2D Mario game. From the trailer alone everyone could tell Nintendo was shaking up their formula with new bad guys, new art style, and pretty much everything. Mario Wonder, Wonder in many ways, gets a lot of things right in terms of a new 2D Mario game, but it also has its downsides and it is not “perfect” by any means. 

When you start your playthrough, you are instantly given your choice between the standard characters like Mario or Luigi with a few other characters as well but there are some easy-mode characters available for playing as well like the Yoshies or Nabbit. The easy characters don’t take damage from enemies but can get hurt from falling off a cliff, into lava, or poison. The main upside to these “easy characters” is that they allow less skilled players to play the game just as well as experienced skilled players. 

The art is very new and interesting. It is nice to look at the characters, let alone have so many fun little animations from the way they run to how they go in a pipe, and the animation changes depending on the power-up you currently have like the elephant

This brings me to the next point this game has a grand total of four power-ups. Two of them are new, and one of them was introduced to Mario, but never in a 2D Mario game. The power-ups are the elephant, the bubble suit, the fire flower, and lastly a power-up that was only in Mario Galaxy, now making an appearance with the drill suit. 

The thing about multiplayer is that it could be better. If someone is a Yoshi, then it can often get annoying playing with that person because you can ride on Yoshi’s back. This means that if a Yoshi player is in front then you can’t jump to the next platform without jumping on top of Yoshi, which being on a Yoshi, strips you of all movement except for jumping off which can mess up someone’s flow. There’s a priority system, the fact that the screen only follows one person on screen but what could be even more annoying is that whoever has priority can change if a player dies or obtains the wonder flower first. This priority system means that both players must be playing at the same pace. This either slows down the pace for others or speeds it up way too much. Not to mention keeping the same pace is frustrating when playing with Yoshis because of the riding problem. What is nice about the game, though, is that there is a good balance of hard to easy levels, and not everyone is required to play through the hard levels, as you can skip if you’re having difficulty with a level and move on. But there are a fair number of difficult levels to play for more skilled players to try their hands with, though. The Mario Wonder game is very stylistic. It has animations for just about everything you do in the game! It is really fun to watch what new way a certain character is going to run or go down a pipe. With the characters, the background design is also great as each background fits the style and theme of each level and world perfectly. In terms of map design,  they have a full traversable world map, And the worlds are laid out nicely. The first thing players see are a few plane levels into the main area with a Browser head in the middle. 

The water levels act as the levels in between traversing worlds. 

Badges are a new gimmick that is like giving the player a permanent power-up for the level that can be changed out per level or every time you die. These badges give an edge to how the game can be played, and it’s a lot of fun to mess around with the mechanics and see what your favorite is. There are also badge challenge levels that test how well you can use your badge. These levels are a lot of fun and help you learn the mechanics and get you to think in new ways of how to use the badge. Wonder Power is the main focus of the game, and in each level, you are granted a wacky game mechanic that is unique to each level. In one level, you could go from side to side into a top-down view of the level, or perhaps there’s a chorus of piranha plants that are just waiting to sing their lovely symphony. Whatever happens, though, the first playthrough of a level is exciting and fun. because you’ll never know what strange thing is going to happen next.

I would recommend this game because, although it’s not perfect, it is still fun and interesting, and finding all the little animations or being excited for a new wild level is where this game shines and it can be really fun. 

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About the Contributor
Perrin Ball
Perrin Ball, Reporter
Perrin Ball is a sophomore entering the Wolf Howl for his very first year. He has a strong sense of truth, defining journalism as “...making sure you don’t pollute your answers with bias or incorrect stuff. You have to make sure you have multiple sources and whatnot and you have to make sure you’re telling the truth no matter what, otherwise there’s no point to it.” Alongside being a member of the Wolf Howl team, Perrin is a member of stagecraft and will be joining Theater 1 in the second semester.  At the conclusion of his time in Chandler High School, Perrin aspires to become an actor, but also has an interest in pursuing a career in teaching early high school students.